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Tuesday 25 November 2014

Battlefield-4


 Battlefield 4
Combat type: The definitive Battlefield mode –  All-out vehicle warfare mixed with intense infantry action across land, air and sea
Designed for: 24 players (X360, PS3) / 64 players (Xbox One, PS4, PC)
Commander mode: Optional
Conquest is the quintessential Battlefield mode and includes all-out vehicle warfareacross land, air and sea. Engage in dogfights with jets, lay waste to the battlefield with tanks, patrol the rivers in attack boats, and engage in intense infantry combat. With its vast maps and wide array of available vehicles, Conquest truly lets you play your way. THIS is Battlefield!

The goal is simple; capture flags, eliminate enemy soldiers, and bring the enemy’s ticket count down to zero. The best way to do that is to make sure you own a majority of the available flags on the map. To capture flags you must be within a specific range. The more flags your team controls the faster your enemies’ respawn tickets will reduce. But be advised, your enemy can capture your flags at any time, turning the table and putting you on the offensive. The first team to bleed their opponent’s respawn tickets to zero are the victors.

DOMINATION (Playable in the Battlefield 4 Beta)
Combat type: Fast-paced infantry variant of Conquest
Designed for: 20 players (all platforms)
Commander mode: No
Domination is an intense, infantry only game mode that made its debut in Battlefield 3: Close Quarters. While sharing many of the elements of Conquest (capturing flags, bleeding your enemies’ tickets to zero), Domination is tighter and more focused. You’ll never be far from a flag, which means you’ll be constantly on the move and constantly in the thick of the action.



Battlefield 4 developer details multiplayer progression, rewards 

Battlefield multiplayer traditionally features a deep system of ranks and upgrades, and Battlefield 4 will be no different, developer EA DICE explained today in a blog post laying out the details of the game's progression.

Battlefield 4 offers 100 ranks (based on total score) going all the way up to Colonel, but the progression doesn't end there — the game includes assignments that are open only to high-ranking players.

It'll be somewhat easier to rack up points, since you'll now earn points for actions like attempting to capture a point even if you're not successful. So even if you get killed right before managing to secure a capture point, you'll still receive all the experience points leading up to that moment. Even beginning to arm or disarm an objective will generate points. In addition, a kill assist now counts as a kill — if you damage an enemy and someone else gets the kill, you'll also receive full credit.

DICE has also redesigned the unlocking system to focus it on weapons instead of classes. That is, if you tend to play with sniper rifles, you'll unlock more and more sniper rifles and sniper accessories, as opposed to having to use the Recon class exclusively. And the game's Battlepacks provide a random set of unlocks whenever you rank up. Finally, the Battlelog app will allow you to track up to three goals to see how far you've made it toward that goal.






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